Mike makes some good points. Give it a read
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....each player does what he would if he knew what the other player was going to do. It is an equilibrium in the sense that the two resulting strategies are consistent with one another; once the game is played, neither player has any desire to change his decision. Not all games have a unique Nash equilibrium"according to a 1982 paper by economist Alan Blinder
What you are prepared for never happens
Imitation 1. "A non-learned neurobehavior in which members of a [team] act in a like manner"
Principle of mimicry 2. Copying, emulating, or aping a behavior, gesture, or fad.
Impulsive tendency 3. To wear the same style of jewelry, clothing, or shoes.
Literally: "After this, therefore because of this":
This type of false cause occurs when the [project manager] mistakenly assumes that, because the first event preceded the second event, it must mean the first event caused the later one. Sometimes it does, but sometimes it doesn't
1) Last minute been advised network cables aren’t functioning at new site, when I have teams sitting at airport to go over and complete migration
2) Train strike in UK during Migration
3) Employer releases SME shortly before implementation.
4) Employer pulled funding for travel for implementation
5) Network lines delayed for months
6) Traders and Liquidity providers not signing off on legal agreements.
Participants in virtual meetings often feel a lowered sense of accountability
Judgment is the mental process by which [people] recognize, analyze, and evaluate information about themselves, the [project] and the external environment